Home>Physics

Physics Calculators

Physics calculators for mechanics, electricity, and optics. Explore our collection of 16 accurate, real-time calculators below.

Speed Distance Time Calculator

Solve for speed, distance, or travel time with automatic conversions and a comparative velocity scale.

Ohm's Law Calculator

Calculate Voltage, Current, Resistance, or Power based on Ohm's Law with an interactive electrical triangle diagram.

Newton's Second Law Calculator

Calculate Force, Mass, or Acceleration (F = ma) with a dynamic vector arrow and pushing crate physical diagram.

Velocity Calculator

Calculate Average Velocity, Displacement, or Time (v = d / t) with real-world benchmark velocity comparisons.

Acceleration Calculator

Calculate Acceleration, Initial/Final Velocity, or Time (a = delta v / t) with a dynamic velocity-time slope line plot.

Kinetic Energy Calculator

Calculate Kinetic Energy, Mass, or Velocity (KE = 0.5 * m * v^2) with a live rolling ball physics simulation track.

Free Fall Calculator

Calculate the velocity and distance of an object in free fall without air resistance.

Momentum Calculator

Calculate the linear momentum of an object given its mass and velocity.

Work Calculator

Calculate the physical work done by a force over a distance.

Power Calculator

Calculate the mechanical power, representing the rate at which work is done over time.

Centripetal Force Calculator

Calculate the force required to keep an object moving in a circular path.

Friction Calculator

Calculate the force of friction between two surfaces given the normal force and the coefficient of friction.

Torque Calculator

Calculate the torque (rotational force) generated by applying a force at a distance from a pivot point.

Impulse Calculator

Calculate the impulse of a force over time, or the change in momentum of an object.

Terminal Velocity Calculator

Calculate the maximum speed a falling object can reach when air resistance balances gravity.

Elastic Collision Calculator

Calculate the final velocities of two objects after a perfectly elastic 1D collision.